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/btc was created to foster and support free and open Bitcoin discussion about cryptocurrency, Bitcoin news, and exclusive AMA (Ask Me Anything) interviews from top Bitcoin and cryptocurrency leaders. Bitcoin is the currency of the Internet. A distributed, worldwide, decentralized digital money. Unlike traditional currencies such as dollars, bitcoins are issued and managed without the need for any central authority whatsoever. Learn more about Bitcoin, Bitcoin Cash, cryptocurrency, and more.
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Free Bitcoin Mining CryptoTab full Tutorial - Earn 1 BTC in a Month

Free Bitcoin Mining CryptoTab full Tutorial - Earn 1 BTC in a Month submitted by fortnite4technics to u/fortnite4technics [link] [comments]

Free Bitcoin Mining CryptoTab full Tutorial - Earn 1 BTC in a Month

Free Bitcoin Mining CryptoTab full Tutorial - Earn 1 BTC in a Month submitted by fortnite4technics to u/fortnite4technics [link] [comments]

Free Bitcoin Mining CryptoTab full Tutorial Earn 1 BTC in a Month

Free Bitcoin Mining CryptoTab full Tutorial Earn 1 BTC in a Month submitted by fortnite4technics to u/fortnite4technics [link] [comments]

Free Bitcoin Mining CryptoTab full Tutorial - Earn 1 BTC in a Month

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Cyphernode 0.1.0 is out! Free Open-source Bitcoin / LN full-node toolkit API over selfhosted auto-deployed server stack

Cyphernode 0.1.0 is out! Free Open-source Bitcoin / LN full-node toolkit API over selfhosted auto-deployed server stack submitted by magicfab to selfhosted [link] [comments]

05-24 02:26 - 'Fuck off with your dirty socialist pamphlet of imaginary free shit you get if you join the crusade against liberty, math, and "the 1%". He already lost the election and can go back to filling up diapers full time.' by /u/Fuzzypickles69 removed from /r/Bitcoin within 23-28min

'''
Fuck off with your dirty socialist pamphlet of imaginary free shit you get if you join the crusade against liberty, math, and "the 1%". He already lost the election and can go back to filling up diapers full time.
'''
Context Link
Go1dfish undelete link
unreddit undelete link
Author: Fuzzypickles69
submitted by removalbot to removalbot [link] [comments]

I bought $1k of the Top 10 Cryptos on January 1st, 2020 (Sept Update)

I bought $1k of the Top 10 Cryptos on January 1st, 2020 (Sept Update)

EXPERIMENT - Tracking Top 10 Cryptos of 2020 - Month Nine - UP +56%
See the full blog post with all the tables here.
tl;dr
  • I thought I'd mix it up and start with the 2020 Top Ten first this month.
  • Rough month, but still way up in 2020, and still way ahead of the stock market.
  • I purchased $100 of each of Top Ten Cryptos in Jan. 2020, haven't sold or traded. Did the same in 2018 and 2019. Learn more about the history and rules of the Experiments here.
  • Sept - down month for 2020 Top Ten, except for BNB, which crushed it (+25%)
  • Overall since Jan. 2020 - ETH in the lead (+187%), BNB in distant second place. 100% of 2020 Top Ten are in positive territory and have a combined ROI of +56% vs. +5% of the S&P
  • Combining all three three years, Top Ten cryptos underperforming S&P if I'd taken a similar approach.

Month Nine – UP 56%

2020 Top Ten Overview
After a rough start to the month, most of crypto had a Wake Me Up When September Ends moment. For the 2020 Top Ten Portfolio, it was bad, but could have been (as has been) much worse: it was the best performing of the Top Ten “Index Fund” Experiments in September and at least one of the cryptos (BNB up +25%) had a great month.

Question of the month:

In September, this decentralized exchange (DEX) overtook Coinbase in trading volume:

A) Uniswap B) Aave C) Compound D) Both A and B
Scroll down for the answer.

Ranking and September Winners and Losers

2020 Top 10 Rank
Lots of movement this month: six out of the Top Ten changed positions in September. BCH climbed one from #6 to #5 and BNB made a big move from #10 to #6. Going the opposite direction were BSV, EOS, and Tezos, dropping one, two, and four places respectively.
The big story though, at least for anyone who’s been watching crypto for a while, was the ejection of Litecoin from the Top Ten. In just 30 days, LTC fell five places from #7 to #12. For some context, Litecoin’s absence from the Top Ten is a Top Ten Experiment first. It is also the first time since CoinMarketCap has tracked crypto rankings that Litecoin has not has not held a spot in the Top Ten.
Drop outs: after nine months of the experiment, 30% of the cryptos that started 2020 in the Top Ten have dropped out. LTC, EOS, and Tezos have been replaced by ADA, LINK, and most recently, DOT.
September Winners – Winner, singular: BNB was the only crypto to finish in the green, finished up +25% for the month, and gained four places in the rankings. A very good month for Binance Coin.
September LosersTezos was the worst performing crypto of the 2020 Top Ten portfolio, losing nearly a third of its value, down -31% for the month. LTC also had a bad month, losing -24% and dropping out of the Top Ten.
Since COVID-19 has hammered the sporting world, let’s be overly competitive and pit these cryptos against each other, shall we? Here’s a table showing which cryptos have the most monthly wins and losses nine months into the 2020 Top Ten Crypto Index Fund Experiment:

Wins/Losses
ETH is in the lead three monthly Ws, followed by Tether and Tezos with two wins each. Even though it is up +79% since January 1st, 2020, BSV has the most monthly losses: it has been the worst performing crypto of the group four out of the first nine months in 2020.

Overall update – ETH maintains strong lead, followed by BNB. 100% of Top Ten are in positive territory.

Ethereum remains firmly in the lead, up +187% on the year. Thanks to a strong month for BNB and a weak month for Tezos, Binance Coin has overtaken XTZ for second place, and is now up +109% in 2020.
Discounting Tether (no offense Big-T), EOS (+4%) is the worst performing cryptocurrency of the 2020 Top Ten Portfolio. 100% of the cryptos in this group are in positive territory.

Total Market Cap for the cryptocurrency sector:

The overall crypto market lost about $35B in September, ending the month up +85% since the beginning of this year’s experiment in January 2020. Despite a rough month, this is the second highest month-end level since the 2020 Top Ten Experiment started nine months ago.

Bitcoin dominance:


Monthly BitDom - 2020
BitDom ticked up slightly this month, but is still lower than it has been for most of the year. As always, a low BitDom reflects a greater appetite for altcoins. For context, the BitDom range since the beginning of the experiment in January 2020 has been roughly between 57% and 68%.

Overall return on investment since January 1st, 2020:

After an initial $1000 investment on January 1st, the 2020 Top Ten Portfolio is now worth $1,536, up +56%. This is the best performing of the three Top Ten Crypto Index Fund Portfolios, but not by much: the 2019 Top Ten came in at +54% in September.
Here’s the month by month ROI of the 2020 Top Ten Experiment, hopefully helpful to maintain perspective and provide an overview as we go along:
Monthly ROI - 2020 Top Ten
Even during the zombie apocalypse blip in March, the 2020 Top Ten has managed to end every month so far in the green (for a mirror image, check out the all red table you’ll find in the 2018 experiment). The range of monthly ROI for the 2020 Top Ten has been between a low of +7% in March and high of +83% in August.
So, how does the 2020 Top Ten Experiment compare to the parallel projects?
Taken together, here’s the bottom bottom bottom line for the three portfolios:
After a $3000 investment in the 2018, 2019, and 2020 Top Ten Cryptocurrencies, the combined portfolios are worth $‭3,340‬ ($238+ $1,538 +$1,564).
That’s up about +11% for the three combined portfolios, compared to +31% last month.
Lost in the numbers? Here’s a table to help visualize the progress of the combined portfolios:
Combined ROI - UP +11%
That’s a +11% gain by buying $1k of the cryptos that happened to be in the Top Ten on January 1st, 2018, 2019, and 2020.
But what if I’d gone all in on only one Top Ten crypto for the past three years? While many have come and gone over the life of the experiment, five cryptos have started in Top Ten for all three years: BTC, ETH, XRP, BCH, and LTC (Big L, no pressure, but if you don’t claw yourself back in the Top Ten by January 2021, you’re out of the club). Let’s take a look:

Three Year Club
At this point in the Experiments, Ethereum (+104%) would have easily returned the most, followed by BTC (+77%). On the other hand, following this approach with XRP, I would have been down nearly a third at -31%.
So that’s the Top Ten Crypto Index Fund Experiments snapshot. Let’s take a look at how traditional markets are doing.

Comparison to S&P 500

I’m also tracking the S&P 500 as part of my experiment to have a comparison point to traditional markets. The S&P slipped a bit from an all time high in August and is now up just +5% in 2020.
Over the same time period, the 2020 Top Ten Crypto Portfolio is returning about +56%. The initial $1k investment in crypto is now worth about $1,563. That same $1k I put into crypto in January 2020 would be worth $1050 had it been redirected to the S&P 500 instead. That’s a $513 difference on a $1k investment, one of the largest gaps in favor of crypto all year.
But that’s just 2020. What about in the longer term? What if I invested in the S&P 500 the same way I did during the first three years of the Top Ten Crypto Index Fund Experiments? What I like to call the world’s slowest dollar cost averaging method? Here are the figures:
  • $1000 investment in S&P 500 on January 1st, 2018 = $1260 today
  • $1000 investment in S&P 500 on January 1st, 2019 = $1350 today
  • $1000 investment in S&P 500 on January 1st, 2020 = $1050 today
So, taken together, here’s the bottom bottom bottom line for a similar approach with the S&P:
After three $1,000 investments into an S&P 500 index fund in January 2018, 2019, and 2020, my portfolio would be worth $3,660.
That $3,660 is up +22% since January 2018, compared to a +11% gain of the combined Top Ten Crypto Experiment Portfolios over the same period of time.
That’s an 11% swing in favor of the S&P 500 and breaks a two month mini-streak of wins from the Top Ten crypto portfolios.
For those keeping track or unable to see the table above: that’s seven monthly victories for the S&P vs. two monthly victories for crypto. The largest gap so far was a 22% difference in favor of the S&P back in June.

Conclusion:

September saw losses for both traditional and crypto markets, but crypto got hit harder. What can we expect for the rest of 2020? The Neverending Year is entering the final quarter and is not finished with us yet: a lot can and will happen in the remaining months. More volatility is no doubt to come as we enter the final stretch of a truly unpredictable and exhausting year. Buckle up.
Stay healthy and take care of yourselves out there.
Thanks for reading and for supporting the experiment. I hope you’ve found it helpful. I continue to be committed to seeing this process through and reporting along the way. Feel free to reach out with any questions and stay tuned for progress reports. Keep an eye out for the original 2018 Top Ten Crypto Index Fund Experiment and the 2019 Top Ten Experiment follow up experiment.

And the Answer is…

A) Uniswap
As part of the DeFi/DEX wave, in late August/early September, Uniswap surpassed Coinbase in trading volume.
submitted by Joe-M-4 to CryptoCurrency [link] [comments]

Beirut Explosion Megathread - Please post your support here.

Live thread: https://www.reddit.com/live/15f0l8dxot4i9/

Consider donating to NGOs in Lebanon:

Blood Donations:

For Lebanese, please consider donating blood:
  1. Contact https://shifaalb.org/
  2. Contact https://dsclebanon.org/
  3. Contact AUBMC blood bank: https://www.aub.edu.lb/fm/PLM/Pages/BloodBank.aspx
  4. Go to any hospital.
  5. NOTE: Careem is offering a free ride for anyone who wants to donate: LINK

Physical stuff donations (food, clothes, covers, medicine): LINK

Urgent Needs

If you need a place to stay check

Doctors For Lebanon


Missing People: https://www.instagram.com/locatevictimsbeirut/

Links for videos and updates:

Youtube videos:

Reddit Links:

Map of places to get help LINK
This is a google earth map that shows the locations some of the videos were taken from LINK
submitted by ThePerito to lebanon [link] [comments]

[Guide] How to make money in EFT

EDIT : Thanks to everybody for pointing out the few mistakes/improvements that can be made in this new-player level guide.
For the sake of summarizing here :
- Intel documents are NOT worth 250k. I didn't check them on the flea before writing this and for some reason I always remembered them at 250k. Game is in maintenance so I can't check the real price. That being said, it's still profitable to craft USB into Intel, it's just not x2 profitable.
- Scav case : moonshine / intel docs, some people seem to say they've never been profitable. I personally *did not* measure those, I eyeballed it. I'm working on so much shit that I didn't bother. On average I think that I'm in a net positive, but it's as believable as people saying they're not : without proof we can't really say for sure. That bein said, it's certainly more profitable to run lower-tier scav runs that are *faster* when you're online, and to run a moonshine or intel when you log off. It's more efficient to get a lot of runs while you can re-start them every time.
- Crafting moonshine : It's not profitable to spam it ; I was under the assumption that the average player who will read this will usually not play for 4-5 hours straight and will end up collecting yesterday's moonshine, craft a new one, and that's it. If that's you're rythm then yes, spam it. If you intend to play more than one craft worth's of time, then you will craft moonshine faster than you can spend it, and it's not really worth to sell it on the flea except to up your market reputation for a small loss (about 10k). So in short : craft moonshine to be able to start a moonshine run for when you log off, but you don't *need* more than that.

Check this out

Here is some actual data on the lavatory !!

Hey everybody !

I know it can be a struggle to get a stable economy in this game, especially when you die a lot. Today I'm gonna try and give a few guidelines on how to make money safely, efficiently, fast, or in any other way we can think of.
If you're struggling to stay above the 15-20 million rouble treshold, this guide is definitely for you.
Very often I'll hear newer players say "Damn I can't seem to make money, I keep loosing. Every time I take gear I die instantly". There is some truth in that. Today I'll help you improve your survival rate, but most importantly I'll unbalance the other side of the equation. When you complain about losing a lot of money, I will help you spend less by a significant margin, as well as earn more. You'll also get rid of gear fera naturally.
Remember this throughout this very, very long read : It all depends on how you want to play, and how much. Some of these tips will not fit how you want to play the game, and like Nikita always says : this game is supposed to be fun before anything else.

1. Hideout

Safety Score : 100%
Reward : Moderate but very stable.
Maxing your hideout should be one of your top priorities, probably before telling your mom how much you love her every now and then. If you're not doing either of those, the big gamer in you knows what to do.
Early wipe, save your fuel for when you're online and playing. If you're playing, your generator should definitely be running and all your stations should be crafting something.
Once you have Medstation 1, Workbench 1 and Lavatory 2, you really have no reason to turn your generator off when you're playing.
Once you have the bitcoin farm, you should never turn off the generator.
Medstation :
Craft salewas and/or IFAKs permanently. They cost 8k and sell for 15k. That's a net profit of about 25k / hour for salewas, as well as never having to buy any.
Lavatory :
Always be crafting Bleach. If you have 2 empty blue fuel, use those empty cans to craft a Magazine case.
You can then keep the magazine cases until you've enough for your liking and sell those for a good profit.
The bleach you will use to buy the 6B47 helmets which are better than the SSh-68 helmets. Buying from 2x bleach barter at ragman level 1 means you get the helmet for 18k (instead of 33k on the market). This helmet has better head coverage, less slow/negative effects, less weight, has a slot for a mount, has +11 ergonomics AND is cheaper than the 22k SSh-68. That being said, it has a slight noise reduction that the Ssh does not have. If you wear headphones I'd say this is negligible but debatable. I prefer to have the extra protection and ergonomics for sure, considering it's slightly cheaper.

You can also barter for that helmet and instantly sell it back for a profit (five times) and level up ragman money requirements.
Bleach can also be traded for the Blackjack backpack at level 4, as well as the TTV rig at level 2. You should definitely do it.
Sell excess bleach on the flea market when the prices are around 10.5k or more. (around midnight Central European Time).
Workbench :
You can buy Power Cords and craft Wires forever and always make a profit. Buy in the morning and sell in the evening for better profits (CET timezone). For even more profit, you can craft gunpowders and ammo which tend to also be ridiculously pricy at night.
Buying grenades from Peacekeeper and crafting green (Eagle) gunpowder is a good way to make a lot of money and level up Peacekeeper.
Intel Center :
You main objective is to get this one to level 3 for reduced fees and better quest rewards, but also access to the bitcoin farm at level 2.
If you need FiR for quests, craft that. When you're done craft Intel Documents at all times (buy the USB), and use it for scav case or sell for a x2 profit. ( 3x40 for USB = 120, documents sell for 250)
Bitcoin Farm :
Once you have it, spend all your money on GPU until its maxxed, then level it up even more. The BTC farm is definitely worth it. At 50GPU you need to connect every 15 hours to clic. If you can't, keep it level 2 and connect every 24 hours to clic. Even at level 1 its worth. But its much, much faster at higher levels.
From 0 to 50 GPUs it takes about 30 days to pay for itself. GPUs should not be sold until you maxxed it.
Water Collector :
Must be running at all times. Buy the components if you don't have them.
Booze Generator :
Must be running at all times. Buy the components if you don't have them.
Scav Case :
Always have it running on moonshine, and use intel documents once you're done crafting one.
Nutrition Unit :
It's not really worth crafting sugar to put in the Booze gen, as the price for chocolate is pretty much = the price of sugar. So buy the sugar instead and craft something else. I tend to craft Hot Rods when the prices are good (morning) and then use them to barter 5.45 BS Ammo with Prapor or sell for a profit.

If you do all that, you should have about 150k an hour fairly easily. Don't forget to check it between every raid.

2. Traders

Safety Score : 100%
Reward : Quite good.
Once your mom has received all the love she deserves and your hideout is taken care of, you should have max traders (traders are a requirement for most of the hideout anyway).
Traders level 4 will net you much better prices on most mods and open very good barter trades.
Buy as much as you can from barter trades. You can buy almost everything from it, and it's usually at least 25% cheaper to buy the requirements and then do the barter. Ragman4 has the CPC Armored Rig which is level 5 armor, you'll get it for about 200k instead of 250k on the flea. The Slick is also much cheaper. The Blackjack backpack is literally half priced.
You can also NOT use what you barter and just sell it back to a dealer (sometimes the same from which you bartered) for a profit as well as having 2 times the loyalty money increase (from bartering then from selling).
Another good example is buying a Recbat 14k from the market, getting an ADAR for skier, selling it to Mechanic and winning 8k just like that. You can find every single barter that nets a profit yourself and just buy-resell and you'll probably make another 100k every reset, if you really are struggling and have the patience. I personally advise to just use the equipment for yourself unless you're levelling traders, but I wouldn't go as far as buying all profitable items every reset.
Every trader at every level has good barters. You can make a full decent kit at level 1 traders for about 40k roubles on barter, instead of 90 if you buy it all. (Paca for masks, helmet for bleach, ADAR for recbatt, salewa from craft, backpack, etc. all barters)

Bleach is beautiful and is coveted in the real world for its ability to cure diseases.

3. Modding

Safety Score : 100%
Reward : Very profitable.
Don't mod out of your reach. Don't mod Meta. If money is an issue for you, having +1 ergo won't change your life.
For example,
Priced at 10k roubles
Priced at 45k Roubles

See where I'm going with this?
If you have money, sure, go for the Shift. If you wanna have fun and try, sure, go for it as well. But if you're struggling, buy 4 cobras and mod 4 guns for the price of 1% recoil which will not make you a gamer god anyway.
Also, do NOT buy mods from the flea market when you see you can buy them from traders. Look at the top of the market, if the mod is greyed out, look at the price. It means you don't have access (yet). If the price is too inflated for you, find another mod. There are always other mods. You can make 2 AKMs that have a difference of 2% recoil and 4 Ergonomics and have a 150k price difference. It's up to you. When money is the issue, this was the answer.

Note : Some guns are inherently much more expensive. Guns shooting 5.56 or 5.45 tend to be more expensive than 7.62. AKMs are VERY good budget guns. They're a bit harder to handle, but you can get a fully modded AK for 150-200k, where as you will have an entry level M4 for that price. 7.62 PS ammo is also incredibly cheap while being decent. Play 7.62 if you're struggling with money. It's not meta, but it's far more than enough, trust me. You'll rarely lose fights exclusively because you had PS ammo in an AKM. Rarely.

4. Statistical loadout balance

This is fairly simple yet overlooked a LOT. To be accurate, you need data. Personally I kept it in an excel spreadsheet, if you're hardcore you should do something similar.

A somewhat relevant spreadsheet I used a wipe ago to measure some of my stats
What you need to know about yourself for this :
These will help us measure how much you fuck up or not.
Lets make it simple.
If you have a 500k loadout and you usually extract with 100k, at 10% survival rate, that means you will spend 500k x 10 = 5.000.000 roubles over 10 raids on average, die 9 times, and earn 100k once. This very obvious example shows the loss.
Basically we're gonna try and balance that equation so that you never lose money on average. You'll have ups and downs obviously, but over a week or two, it'll smooth things out for you, like math always does in a pleasant conversation with a girl.

So what can you do to improve that equation ?

4.1 Improve survival rate

Seems simple enough, DIE LESS. You do not need to be good, smart, or special to die less. If you die a lot, do something different. If you die less, try more of that. Explore statistical advantages through different gameplay.
What can you do to die less practically? Here is a list of checkboxes you can tick depending on your money, skill, mood, or any other factor like the map and sheer luck:
Do all that, it'll give you a LOT of data to actually improve by just doing something different without really being fastestronger, just smarter.
And I repeat : you can do some of it, all of it, it depends on what you like, what you're comfortable with, and the time/investment you're putting in the game. It's okay to play at your own pace.

4.2 Reduce gear cost

The second part of our "profit equation" above is how much gear you take with you. Using previous tips, reduce that cost. Barters, cheaper mods, etc.

4.3 Increase extracted value

This one is not as tricky as it sounds. Basically there are two ways to extract with more money in the backpack :
The goal is to pay for the gear you will loose when you die while making a profit on top. That one time you extract if you have a MBSS backpack, you'll need items worth like 50k per slot to break even. If you take a tri-zip, suddenly it's only 30k per slot. If you take a blackjack and blackrock from good old ragman, suddenly it's 10k per slot. So you can break even by looting crickents and DVD players almost.
See where I'm going ? Always take a tri-zip or bigger unless you're doing something special. That way you can afford to loot shitty areas, take less risk, and survive more while having a little less value.
We'll cover that in a minute, but there are ways to loot high value items, moderate value and low value. Those have also different risk/reward.

All of those are also map specific. In woods I'll often go with a 6B3TM armored rig for 40k, no helmet, 20k headphones and a sniper rifle. Rest is pouched so does not count. That's less than 100k investment. All players tend to have low value gear so I never extract with a lot either so it balances out. But on Woods, my survival rate is 20% instead of my overall 40%. So I know it's not a map I can reliably make money on, because I measured that accurately over time. This example is very common and should make sense to you.
Same goes for interchange where I have more about 50% survival but will tend to go in with 600k worth of gear, but will also often extract with over 500k quite regularly. Different ratios, different values, different purposes.
You can measure your own data if you're willing to do so, or you can eyeball it. Eyeballing it is much faster but very inaccurate because you will tend to include emotions in the mix when you die. You'll remember losses ~2x more than your wins (that's somewhat scientifically proven), and if you're eyeballing your loadout you might think you have 600k but really you might have only 450k. I would advise to go hardcore and measure it all for price, initial loadout, losses and earnings, for each map.

5. Money runs

Now money runs are vast and numerous. All include different levels of risk and reward. It's up to you once again to find what you're willing to do for the time it takes, the fun it will give you and how much it will actually help you. You can always try them all for ~50 raids the sake of trying something different and see how your data is impacted. it doesn't have to be 50 in a row if you don't want to. As long as you keep track of it it can be over a whole wipe. You'd have your data ready for the next wipe :) Faster is better though.

5.1 Hatchling runs

Safety Score : 100%
Reward : Very Variable. Mentally exhausting.
Those are incredibly money efficient. You're investing a gear of 0 value, so whatever you extract with is 100% win, so you cannot possibly lose money that way. Is it fun? Is it rewarding? I don't care, to each is own. Statistcally speaking, hatchling runs are an efficient way to make money.
They do however require a little bit of knowledge, but not skill. You'll be much more efficient at doing these kind of runs if you know where to go, what to look for, and how to get there depending on your spawn. That being said, such knoweldge is easily found ; it's nothing complex, it just takes time to learn. Once again, depends on how much you're willing to invest (if not roubles, time).

5.2 Scav runs

Safety Score : 100%
Reward : Low-ish
Scav runs are also incredibly efficient for the same reason as hatchlings. Except those have a cooldown. Statisticall speaking I have noticed you should always run your scavs as fast as possible on the map where you extract both the fastest and most frequently.
The explanation is simple, lets make it simpler :
The scav is a button that makes you earn free money. When you press it the button becomes unpressable for some time, when you release the button you earn money (sometimes).
That means you want to release the button as often as possible. And for that, you need to release it as fast as possible. It's that simple. So make scavs incredibly fast. I'm talking "Run through" fast.
Unless you're looking for FiR items or doing something specific like annoying a streamer, you should literally run straight to the extract every single time, and loot what you have that doesn't make you go out of your way too much. Usually I suggest factory, go in, kill a random scav, loot it, get out.
Two weapons is at LEAST 50k, 100 if they have a scope. There you go. That's 100k every 20 minutes (or less with intel center). That's MUCH BETTER than going up to 150-200k but taking 30 minutes to extract, and taking more risk by spending more time in the map. Every second you're in someone can shoot. Nobody can shoot you in the hideout.
The exception to that rule is Scavs with a pilgrim which you can take on your favourite loot-run map, probably interchange or reserve. There you should just fill everything you can and extract once you're full, no matter what you have. 30 crickents and an extra gun is fine.

5.3 Stash runs

Safety Score : Very
Reward : Okay
Those are very very safe and can be done with a pistol and a backpack only. Very cheap, quite unchalleneged, for a moderate reward. Just go on a map that you like and run around and loot all stashes until you're full, then get out. You can vary the map/route depending on the traffic of players. Interchange and shoreline are good contenders for that.
It'll net you easy money. Not great money, but definitely safe.

5.4 Loot Runs

Safety Score : Moderate
Reward : Quite alright
Once you have better knowledge/skill you can start having a specific route in a specific map, depending on a specific spawn. So it'll take time to learn. Usually very similar than a hatchling run except this time you bring moderate gear and go for moderate loots. For example, instead of going for fast techlight, in-and-out interchange, you can decide "alright I'll loot 100% of Oli and the computers in the back", it'll take time, but it'll make good loot. More money than stashes, definitely will see scavs to kill, and most probably some more pvp. More risk. If you win that PvP you have even more loot as well. But overall good reward.
Loot runs need to be "scheduled" and thought of after several tries, so you know how much you can take per person depending on backpack size. For example you can't say "lets loot oli" if you have a 5-man with blackjacks, you'll all be empty. Adapt.

5.4 PvP

Safety Score : Insane
Reward : Unreliably moderate
This one is pretty obvious. Very risky, unpredictable rewards. Usually better than loot runs when you survive. I won't elaborate on this, because if you're reading this far you're probably struggling in PvP. And the rest of this guide already covers a fair bit.

6. Insurance

Safety Score : "Meh"
Reward : Very profitable.
Now this is very, very important. Always insure your gear. Always.
If you die you will get stuff back, pretty much for free. If you're really struggling people won't loot your "trash", so you WILL get it back.
If you play in a group it's very likely that people will hide your stuff too.
And most importantly : you can insurance fraud. This is the best way to balance the equation we talked about earlier. If you find a decent-ish gun, replace yours. You drop your initial investment by a significant margin, you will definitely get it back, and if you extract it's a flat profit. Weapons don't take inventory slot, so if you have two weapons that are not yours initially they will usually pay for your whole gear. I have quite often left my super-mega-modded HK just for an average M4 or other weapon that I can fight with, just so I can reduce my investment by 350k and up my reward by like 200k instantly. Replace your headphones all the time too, that's an easy -30+30k, same with helmets. even if it's a bit broken or slightly worse.
If you're struggling with money, try to leave every raid with at least 3-4 pars of your equipment that aren't yours initially.
But value the risk behind this. I won't leave my slick for a Paca at the third minute of a raid just to have that extra 28k. I won't leave my meta-modded HK for a naked mosin. But if it seems decent/doable, do it. It will pay off. Because even if you die, you still get your shit back, and gun is usually the most expensive part of the gear.

7. Final notes

It's all about balance. Find what works *for you* and try shit out. Really, try. You'll die, you'll learn, you'll adapt with data to back that up. I find it crazy that people will die and not try to learn from it. That's how you will improve as a player.
First you gotta get smarter, then you'll get better. And with time, skill, mechanics, gamesense, all that will improve on the side. Earning more will snowball in your favour. And if you know you're statistically okay, you will have a much smaller gear fear and enjoy the game more.

Sorry for the wall of text, you guys should be used to it with me by now :D I made these guides in video but not in english, so here I am typing it all for you guys.
Enjoy :)
submitted by SixOneZil to EscapefromTarkov [link] [comments]

Small reviews of (I think) all incremental games I've ever played on Android

I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose.
THE BEST GAMES I'VE PLAYED ARE THESE (no order):
  1. Kittens Game
  2. Antimatter Dimensions
  3. Oil Tycoon
Honorable Mention: Eggs, Inc
The rest: more or less hated it
Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??".

------
Time Idle RPG
This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time?
Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it.
2
Path of Idling
The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress.
The game is a RPG game and these are the things that opened up for me in the first few hours.
Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done)
Skills
Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree
Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here.
Quest that also includes Perks and Skill quests.
Gear which 5 equipment slots, plus craft plus trade plus smelt
Also gear for your Pet, which is also another tab!
Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on.
The dev has added a lot of features, now it's time to rework the game, and have the features take their time.
2
Idle Slayer
The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down.
With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades.
So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better.
4
Exponential Idle
A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME.
3
Factoid
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating.
3
Spark
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3
Antimatter Dimensions
Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game.
5
Melvor Idle
It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into.
2
A Girl Adrift
The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me.
You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures.
3
Archer: Danger Phone
I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort.
There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this.
1
Home Quest
This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up.
2
Idle Industry
This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones.
2
Masters of Madness
Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me.
1
Soda Dungeon 2
Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end.
2
Bacterial Takeover
Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped.
2
LogRogue
Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing.
3
A Kittens Game
Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before.
But still probably the best incremental ever.
5
A Dark Room
An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me.
2
Little Healer
Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game.
1
Clickie Zoo
Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway.
4
Idling to Rule the Gods
The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty.
I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format.
2
Realm Grinder
This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes.
Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre.
2
Spaceplan
A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?)
3
Zombidle
Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs
2
Eggs, Inc
While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing?
Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point?
Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless.
4
Castle Clicker
Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers.
2
Endless Era
This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun???
1
Idle Quote
An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind.
2
Monster Miser
An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun.
3
Pocket Politics
An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind.
1
Time Clickers
A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks.
1
Tap Tap Fish - Abyssrium
I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that.
2
Cartoon 999
Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience.
2
Dungeon Manager
Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games.
2
Final Fortress
Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face.
The zombie skin was also crappy.
1
Mana Maker
Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless.
So fail, sorry.
2
Infinity Dungeon
The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play.
1
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Dungeon 999 F: Secret of Slime Dungeon
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Tower of Hero
You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again.
There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh.
3
Pageboy
Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it!
2
Idle Warriors
The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny.
But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it.
2
Tap! Tap! Faraway!
Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity.
2
Auto RPG
Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight!
There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself.
4
Merchant
Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters.
I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times.
2
Idle Oil Tycoon
This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app.
It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore.
5
Soda Dungeon
This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder.
The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game.
4
10 Billion Wives Kept Man Life
The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses.
I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me.
Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff.
3
Adventure Capitalist
One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless.
3
The Monolith
A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing.
2
USSR Simulator
An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days.
2
RPG Clicker
They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall.
1
Logging Quest Logging Quest 2
[Review is for the original and its sequel]
There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be?
1
Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless.
Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals.
1
Galaxy Clicker
A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun.
2
Megatramp
A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells.
1
Inflation RPG
It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it.
2
Widget RPG
Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills.
It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do.
2
Capitalist Tycoon
I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on.
But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year.
2
Clicking Bad
An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play.
2
Zombie Tapper
A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless.
1
Bitcoin Billionaire
I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first.
3
Tap Titan
An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive.
4
God Squad
I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored.
1
submitted by madali0 to incremental_games [link] [comments]

Bored? Looking for something to do? Start with this list of things to do in the Sacramento area.

(Credit for the below list has to be given to u/BurritoFueled, who created the original list in 2014 and updated it a year later. Almost two-thirds of the items below are still from that original list. All I’ve done with the list is revive it a little bit by updating dead links and making little tweaks when necessary. Also, thanks to those that submitted new additions to the list last week. Over a third of the below items are new and a lot of the original items have had newer information added onto them.)
People are always looking for something to do around here. Maybe you’re a transplant, unaware of what this area has to offer, or maybe you’re a lifelong resident, tired of the same old thing. Well friend, if you fall into the latter category, do not despair. There’s actually plenty of things to do in the Sacramento area – things of interest to almost any lifestyle, personality, or budget.
So, whether you’re an athlete, geek, eccentric, hipster, weirdo, sexual deviant or just a normal person looking for a new activity, below is a list of activities for you to try. Please note that it includes only activities that take place at least a few times a year – no one-off events or festivals here.
Enjoy this list. If you have any suggestions of your own to add, comment below in this thread. I'll try to keep this as up to date as possible.
Away we go.
UPDATED 10-6-20
(Note: Due to the current pandemic, some of these activities may be curtailed or not offered at all.)
submitted by PowerWindows85 to Sacramento [link] [comments]

My mom’s funeral was the happiest day of my life. Anyone else?

The day my mom died of cancer I cried, but I’m not sure why. I think it was just a tremendous sense of relief. My mom was a master ‘martyr + manipulator’. In fact, if manipulation was an Olympic sport, she would medal in it. I’m sure many of you feel that way. But the three months leading up to her death were unprecedented, even for her. I discovered mountains of unpaid bills I had to pay, hidden bank accounts and bitcoin transactions, her conman boyfriend (and ex-wife!) tried to steal her money and her car. I kicked her boyfriend out and moved my mom into assisted living in 2 days due to her emergency health situation, and then she quickly turned the entire staff against me, saying that they shouldn’t talk to me. It was like she was trying to take me down in her final days; a grueling test of how cruel she could be to the bitter end.
She died near Christmas, so the funeral wasn’t until two weeks later, when everyone could find time to fly in. I spent ridiculous amounts of time wrapping up her affairs, planning the memorial service, and attending to everyone else in my family's needs (can I send them directions? Where’s dinner? Are there gluten-free options on the menu? What hotel should they stay at?). I just wanted this ordeal to be OVER. I was DONE doing ANYTHING more for my mother. I even had to hire security for the service at the church, in case her crazy boyfriend showed up. He was a fan of baseball bats and guns.
Writing the eulogy was incredibly difficult because I didn’t want to lie and say nice things that weren't true. So, what do you say? I edited my speech so many times. I struggled with ‘how to say something while not saying anything at all’. I ended up telling benign stories centered on HER (she loved jazz! She laughed with friends!); I didn’t reference memories around what kind of a mom she was (she was horrible)...I had nothing to say. I thought I was especially clever in how I phrased things (I said “she loved HAVING grandkids”; I didn’t say that she LOVED her grandkids, because she didn’t). I arranged a memorial service vs. a casket/full funeral because she wanted to be cremated. I remember sitting in the front pew of the church listening to the other speeches about my mom during the service, trying to look somber and not to smile. I remember the relief I felt after giving my eulogy; I remember trying to find kind responses when people told me how GREAT my mom was in the receiving line.
Once everyone left the memorial service, I stood alone in the church and could hardly contain my excitement. I. WAS. DONE! I gave away every flower arrangement. I took her ashes and sprinkled them nearby. I had no words to say or thoughts in my head when I did it. I just threw them. I then drove into town, grabbed lunch alone and was so proud of myself and couldn’t wait to fly home. Did anyone else have similar feelings? Maybe I’m horrible, but the sense of relief and happiness that engulfed me was beyond celebratory. I felt free. I hadn’t even realized just how neglectful she was at that point (I was just starting therapy), but my emotions were overflowing with incredible pure joy.
submitted by finallywakingup27 to raisedbyborderlines [link] [comments]

DITO rockets up 20%, drops 30%, then finishes flat... the Aristocrats! (Wednesday, Oct 7)

Happy Wednesday, Barkada --

The PSE closed down 28 points to 5911 ▼0.5%.

Good news! I have a couple of people who are potentially interested in sponsoring MB, so I'm excited to explore those opportunities. My goal has always been to simply be revenue neutral, and to keep MB free for everyone to enjoy. (inb4 "RAID Shadow Legends" ad)
Shout-out to Christine for her suggestion to try and improve the bottom-line of MB by moving from Mailchimp to SendFox. It's something I'm going to look into, but I'm very careful about making changes. I'll have to investigate. Thanks also to Jack_ol_lantern for suggesting ways to leverage my domain to try a "roll your own" alternative, and to nikohd for suggesting I offer a bitcoin donation address.
I've got lots to study this weekend! No complaints here, though. Exciting times in MB town.

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submitted by DuncnIdahosBandurria to phinvest [link] [comments]

The underrated stock survey: one month in on /r/investing investing prowess

Following my post from last month (https://www.reddit.com/investing/comments/i2thge/), please see below for an update on how everyone's picks are doing one month in.
Key takeaways:
  1. 253 picks are still active and being tracked
  2. Overall average return of -1.27%, with an equal weighted return of -1.25%
  3. Highest returning pick: Pacific Ethanol (PEIX), a COVID play made by adamtejot for +78%
  4. If you invested in the top 5 most upvoted stocks (NET, CRSP, STNE, NVDA, NOK), you would have seen a return of -8.9%
  5. If you invested in the top 5 most controversial stocks (TSLA, WD, AMD, LMND, UBER), you would have seen a return of 0.0%
  6. The top 10 gainers in order (PEIS, FMCI, TUP, BABYF, GME, WELL, CVAC, WKHS, KEFI, NIO) provided an average equal weighted return of ~49%
For a full list of performance as of NOON EST, see below:
ID Company Symbol Provided by Upvotes 8/7/2020 9/11/2020 Increase
121 Pacific Ethanol Inc PEIX adamtejot 1 $2.69 $4.78 78%
90 FORUM MERGER II/SH CL A FMCI Mug_of_coffee 3 $14.53 $25.38 75%
38 Tupperware Brands Corporation TUP Scumbaggedfriends 1 $14.98 $23.89 59%
218 Else Nutrition Holdings Inc BABYF PringlesAreUs 1 $1.36 $2.06 51%
115 GameStop Corp. GME EmployerOfTheMonth 2 $4.16 $6.12 47%
192 WELL Health Technologies Corp TSE:WELL Unlucky-Prize, IcemanVish 2 $4.49 $6.33 41%
157 Workhorse Group Inc WKHS VisionsDB 5 $16.52 $23.06 40%
16 CureVac CVAC Tangerinho 8 $55.90 $77.20 38%
158 KEFI Gold and Copper Plc LON:KEFI Scipio-Africannabis- 1 $1.88 $2.58 37%
69 Nio Inc - ADR NIO makesalotofmoney, Carrera_GT, Charlie Brown364 3 $13.42 $17.90 33%
144 Kaleyra Inc KLR souptrades 1 $5.87 $7.75 32%
237 Pelaton PTON loosetingles 1 $68.30 $89.44 31%
245 Paradox Interactive AB (publ) OTCMKTS:PRXXF I_worship_odin 1 $24.30 $31.70 30%
80 UTZ BRANDS INC/SH CL A NV UTZ RIC_FLAIR-WOOO 5 $13.84 $17.76 28%
194 10X Genomics Inc TXG Unlucky-Prize 1 $96.13 $123.17 28%
26 Tesla Inc TSLA Skurinator, goldcakes, redmars1234, Drortmeyer2017 3 $290.54 $371.75 28%
78 Travelcenters of America Inc TA jk_tilt 1 $17.27 $21.75 26%
185 Draftkings Inc DKNG boomshalock 1 $34.09 $42.80 26%
233 Mamamancini's Holdings Inc MMMB Jayesslee 1 $1.70 $2.10 24%
225 SPARTAN ENERGY /SH SPAQ bigsexy12 1 $12.36 $15.21 23%
214 Inspire Medical Systems Inc INSP JPINFV2 1 $104.92 $128.80 23%
51 SmileDirectClub Inc SDC meeni131 3 $9.05 $11.06 22%
60 Sunrun Inc RUN FactualNeutronStar 2 $46.00 $56.11 22%
101 Immunovia AB (publ) IMMNOV jennyther 3 $161.60 $197.00 22%
188 Penn National Gaming, Inc PENN Calpool 1 $49.00 $59.72 22%
213 Sibanye Stillwater Ltd SBSW marqui4me 1 $11.39 $13.74 21%
248 Six Flags Entertainment Corp SIX EthosPathosLegos 1 $18.38 $22.17 21%
232 Xpel Inc XPEL Bkazzle 1 $20.06 $24.16 20%
149 Planet 13 Holdings Inc PLNHF MMatter1 3 $2.67 $3.20 20%
71 InVitae Corp NVTA emtvaikkajoku, CrackHeadRodeo 6 $28.43 $33.28 17%
179 Millicom International Cellular SA(SWE) STO:TIGO-SDB joseph460 1 $245.50 $287.00 17%
48 Proto Labs Inc PRLB JEesSs 3 $130.13 $150.38 16%
22 Air Canada TSE:AC priamXus 0 $15.73 $18.02 15%
159 General Motors Company GM Buttershine_Beta -1 $26.72 $30.51 14%
148 Peabody Energy Corporation BTU aviatoraway1 0 $2.52 $2.84 13%
199 Redfin Corp RDFN shreddit47 8 $43.69 $49.15 12%
146 CBS Corporation Common Stock VIAC 1987supertramp 1 $26.21 $29.46 12%
109 Canadian Solar Inc. CSIQ MrMineHeads, vvv561 6 $25.32 $28.40 12%
169 Target Corporation TGT Kosher-Bacon 1 $131.75 $147.67 12%
41 Uber Technologies Inc Uber DukeBD2021 -1 $32.90 $36.72 12%
95 CEL-SCI Corporation CVM Golden_Pineapple 1 $12.19 $13.51 11%
55 Hikma Pharmaceuticals Plc HKMPF Marvins-Room 1 $31.08 $34.38 11%
17 Ally Financial Inc ALLY jcurtis44 1 $21.47 $23.71 10%
173 SiTime Corp SITM drbh_ 1 $58.92 $64.80 10%
190 Otonomy Inc OTIC Unlucky-Prize 1 $3.56 $3.90 10%
13 NVIDIA Corporation NVDA TBSchemer, friedtea15 66 $447.98 $490.43 9%
72 Sea Ltd SE scatterblodded, tradeintel828384839, thug_funnie, Meymo 16 $129.00 $141.21 9%
243 Trulieve Cannabis Corp TCNNF grphelps1, Cucumber_Cooling 2 $18.83 $20.49 9%
73 Digital Turbine Inc APPS toop4 6 $22.59 $24.51 8%
70 Alibaba Group Holding Ltd - ADR BABA helio987, ScreeMart, Necessary_Club_6714 -1 $252.10 $271.66 8%
206 RENAULT S A/ADR RNLSY jw8700 1 $5.33 $5.74 8%
234 Great Panther Mining Ltd GPL Tony0x01 1 $0.93 $1.00 8%
77 Inmode Ltd INMD meta-cognizant, craneman813 4 $31.77 $34.15 7%
97 Magnachip Semiconductor Corp MX samtony234 1 $12.08 $12.97 7%
79 Maverix Metals Inc MMX AwesomeMathUse 1 $4.61 $4.93 7%
145 Edwards Lifesciences Corp EW TheTubbyOlive 1 $76.94 $82.17 7%
250 PROSHARES TULTRA MSCI JAPAN EZJ Necessary_Club_6714 1 $32.13 $34.31 7%
98 Games Workshop Group PLC OTCMKTS:GMWKF MAUSECOP, Thenattylimit 2 $120.95 $129.15 7%
123 Innovative Industrial Properties Inc IIPR Dalis_Ktm 1 $114.63 $122.40 7%
167 Walmart Inc WMT anthonyjh21 6 $129.97 $137.78 6%
227 Cameco Corp CCJ jh4962772, Commandobolt, 3STmotivation 13 $10.37 $10.99 6%
18 Toronto-Dominion Bank TD robbierox123 0 $45.77 $48.26 5%
124 New Relic Inc NEWR Dalis_Ktm 1 $53.62 $56.52 5%
114 Brainstorm Cell Therapeutics Inc BCLI BigSexyTolo 2 $12.79 $13.47 5%
138 GLB X FUNDS/HEALTH & WELLNESS T BFIT Venhuizer 2 $20.69 $21.76 5%
45 Best Buy Co Inc BBY 1madeamistake 2 $102.90 $107.74 5%
193 Ventas, Inc. VTR Unlucky-Prize 1 $41.52 $43.43 5%
29 Berkshire Hathaway Inc. Class B BRK.B Jeroen_Jrn, Cuza 31 $209.48 $218.92 5%
215 ServiceNow Inc NOW cookingboy 1 $431.21 $450.52 4%
86 Essent Group Ltd ESNT veggie-man 1 $35.82 $37.39 4%
254 Nuance Communications Inc. NUAN IwantmyMTZ 1 $29.48 $30.77 4%
198 NVR, Inc. NVR Linnake 1 $3,875.01 $4,036.96 4%
1 StoneCo Ltd STNE GromGrommeta 73 $49.06 $51.07 4%
43 Plug Power Inc PLUG lukwas_ 4 $11.28 $11.72 4%
35 Beyond Meat Inc BYND Kreisensalat, _Flipside_ 8 $131.51 $136.50 4%
134 Intel Corporation INTC ionlypwn, TitanCrasher54, niknikniknikniknik1 5 $48.03 $49.85 4%
252 INVESCO EXCHANG/SOLAR ETF TAN z74al 2 $51.20 $52.99 3%
208 Blackline Inc BL veebeew 2 $79.26 $81.95 3%
117 Altria Group Inc MO ARGENT_UM_PUR, gm14202 1 $42.17 $43.58 3%
164 Intuitive Surgical, Inc. ISRG swalloforswallo 2 $685.85 $708.14 3%
83 Taal Distributed Information Techs Inc TAAL AwesomeMathUse 1 $1.85 $1.91 3%
19 Alexion Pharmaceuticals, Inc. ALXN fisk47 39 $103.28 $106.62 3%
75 Boston Beer Company Inc SAM Top_Island 2 $825.79 $850.00 3%
228 ISHARES TGLB CLEAN ENERGY ET ICLN drheman25Q 1 $15.88 $16.28 3%
87 Pershing Square Tontine Holdings, Ltd NYSE:PSTH-UN 5_yr_lurker 7 $21.08 $21.60 2%
30 Walt Disney Co DIS jadenmc2189, biz_student 6 $129.93 $133.00 2%
211 NESTLE S A/S ADR NSRGY suburban_robot 1 $118.47 $121.20 2%
186 Golden Minerals Co AUMN YEEEEEAAAAA 1 $0.44 $0.45 2%
102 Tandem Diabetes Care Inc TNDM liao24 1 $104.15 $106.48 2%
135 Veeva Systems Inc VEEV JohnSpartans 3 $261.22 $266.74 2%
231 Simulations Plus, Inc. SLP hellohi3 1 $65.83 $67.11 2%
92 Brookfield Asset Management Inc BAM duongroi, Avaronah 2 $32.32 $32.91 2%
127 Naspers Limited NPSNY Demandredz 1 $34.60 $35.19 2%
129 Aphria Inc APHA Aprhria, Bdghablig 1 $4.47 $4.54 2%
171 JPMorgan Chase & Co. JPM wrs97 1 $99.38 $100.86 1%
40 Spirit Airlines Incorporated SAVE Matous_Palecek 0 $17.28 $17.53 1%
240 Westinghouse Air Brake Technologies Corp WAB warman506 1 $67.23 $68.18 1%
204 Cardlytics Inc CDLX whossayn, YarManYak 2 $66.28 $67.21 1%
216 Kirkland Lake Gold Ltd KL New_username_ 1 $52.58 $53.30 1%
244 Axon Enterprise Inc AAXN ansofteng 1 $83.88 $84.93 1%
32 Realty Income Corp O bushysmalls 5 $62.72 $63.44 1%
42 Wizz Air Holdings PLC WIZZ Matous_Palecek 2 $3,412.00 $3,443.23 1%
170 Morgan Stanley MS wrs97 1 $50.35 $50.80 1%
126 GLB X FUNDS/VIDEO GAMES & ESPORTS E HERO sgtyzi 1 $26.00 $26.23 1%
119 Apple Inc. AAPL tcldstnvdw -1 $27.78 $112.00 1%
63 Livongo Health Inc LVGO staniel_diverson, Raybay192, Drifter 1996, moveitover 22 $120.88 $121.80 1%
181 NCR Corporation NCR IAMBEOWULFF, fistymonkey1337 4 $20.11 $20.23 1%
74 CD PROJEKT S A/ADR OTGLY Thtb 8 $28.50 $28.67 1%
56 Zoetis Inc ZTS BearBearChooey 19 $158.88 $159.53 0%
93 Federal National Mortgage Association FNMA figbuilding, onkel_axel 2 $2.12 $2.12 0%
31 Pharmacyte Biotech Inc PMCB DillieTheSquid 0 $0.01 $0.01 0%
172 VMware, Inc. VMW kingbrow2020 1 $142.31 $142.30 0%
47 Pinterest Inc PINS EthanPhan 10 $34.98 $34.93 0%
133 Vanguard Total Stock Market Index Fund Admiral Shares VTSAX WackyBeachJustice 1 $82.67 $82.32 0%
212 Yeti Holdings Inc YETI boomwhackers 1 $50.40 $50.14 -1%
196 Booz Allen Hamilton Holding Corporation BAH i_smel_hookers 1 $84.67 $84.23 -1%
238 Kroger Co KR bxkrish 1 $35.24 $35.02 -1%
44 Raytheon Technologies Corp RTX anon2019L 21 $61.23 $60.81 -1%
54 ASML Holding NV ASML EthosPathosLegos, earthmoonsun 15 $366.07 $363.20 -1%
37 Novacyt SA ALNOV Snoopmatt 1 $3.60 $3.57 -1%
76 Taiwan Semiconductor Mfg. Co. Ltd. TSM Paks_12345, sogladatwork, BlissfulThinkr 13 $80.03 $79.16 -1%
122 Helen of Troy Limited HELE aa341 1 $201.26 $199.02 -1%
11 Nathan's Famous, Inc. NATH howtoreadspaghetti 1 $51.25 $50.65 -1%
84 Fastly Inc FSLY AwesomeMathUse 3 $79.33 $78.31 -1%
110 AAR Corp. AIR paulo92834 4 $18.77 $18.49 -1%
166 Purple Innovation Inc PRPL jloy88, CharlieBrown364, RemiMartin 6 $23.95 $23.59 -2%
113 Atlassian Corporation PLC TEAM shadowrckts 1 $170.93 $168.23 -2%
33 BlackBerry Ltd BB mh1t, EthosPathosLegos 25 $4.84 $4.76 -2%
139 EHang Holdings Ltd - ADR EH TheEUR0PEAN 1 $9.21 $9.04 -2%
137 TJX Companies Inc TJX princess-smartypants 3 $55.45 $54.41 -2%
5 Intellia Therapeutics Inc NTLA earthmoonsun 7 $19.83 $19.45 -2%
140 Brookfield Renewable Partners LP BEP YourPineapplePunch 1 $45.25 $44.34 -2%
184 Ares Capital Corporation ARCC ThemChecks 1 $14.87 $14.54 -2%
143 American Tower Corp AMT editviewgo 1 $257.61 $251.69 -2%
132 PROSHARES TULTRAPRO QQQ TQQQ iggy555, Guiterrezjm6 5 $126.99 $124.06 -2%
46 Oxford BioMedica plc OXB arabidopsis 12 $850.00 $830.00 -2%
128 Bank of America Corp BAC oobydoobydoobydoo, wrs97 2 $26.11 $25.46 -2%
152 H&R Real Estate Investment Trust HR.UN CaptainCanuck93 0 $10.34 $10.08 -3%
229 CDW common stock CDW plorfu 1 $114.77 $111.47 -3%
130 Docusign Inc DOCU h3ku, Teach-101 0 $204.76 $198.75 -3%
253 Microsoft Corporation MSFT TBSchemer 34 $212.48 $205.65 -3%
153 Spotify Technology SA SPOT _Hard4Jesus 0 $252.12 $243.88 -3%
131 TransUnion TRU AndyCircus 0 $87.38 $84.47 -3%
100 ORSTED A/S/ADR DNNGY BrentfordFC21 2 $47.37 $45.79 -3%
105 Wells Fargo & Co WFC yehdhbdjdjd 1 $25.07 $24.20 -3%
111 1ST TR EXCHANGE/NASDAQ CEA CYBERSEC CIBR komoggmu321 1 $35.40 $34.07 -4%
162 New York Times Co NYT jonhuang 1 $45.61 $43.86 -4%
27 Sony Corp SNE drorhac 13 $80.03 $76.88 -4%
224 Avalara Inc AVLR nomdeplume_alias 1 $122.71 $117.82 -4%
23 Activision Blizzard, Inc. ATVI Mondanivalo 12 $82.47 $79.17 -4%
120 Prologis Inc PLD ImPinkSnail 5 $105.07 $100.65 -4%
81 Franco Nevada Corp FNV AwesomeMathUse 1 $153.57 $146.93 -4%
12 Rocky Mountain Chocolate Factory, Inc. RMCF howtoreadspaghetti 1 $3.20 $3.05 -5%
217 LONZA GRP AG/ADR LZAGY Fuck512 1 $62.92 $59.94 -5%
154 Okta Inc OKTA Bcr731 3 $208.23 $197.95 -5%
191 Macerich Co MAC skvettlappen 1 $7.85 $7.46 -5%
142 Crown Castle International Corp CCI jkgator 1 $168.19 $159.72 -5%
10 Molson Coors Beverage Co Class B TAP howtoreadspaghetti 1 $37.27 $35.28 -5%
197 Equinix Inc EQIX gce1010 3 $791.70 $749.23 -5%
99 Gilead Sciences, Inc. GILD Leroy--Brown 1 $69.35 $65.60 -5%
141 TPI Composites Inc TPIC polwas 1 $28.81 $27.25 -5%
161 Micron Technology, Inc. MU Wexoch 3 $48.75 $46.02 -6%
175 American Water Works Company Inc AWK InfamousLegato 1 $149.79 $141.35 -6%
50 VolitionRX Ltd VNRX RiDDDiK1337 1 $3.35 $3.16 -6%
7 Square Inc SQ cuti95, ConstructivePlayer, Lfastrsx, jercky, CharlieBrown364 21 $147.22 $138.87 -6%
182 Logitech International SA LOGI CharlieBrown364 1 $73.03 $68.88 -6%
68 Turtle Beach Corp HEAR chancsc11 1 $18.37 $17.30 -6%
57 VirnetX Holding Corporation VHC vyts18 2 $5.26 $4.95 -6%
107 Maxar Technologies Inc MAXR Borne2Run 1 $24.74 $23.27 -6%
20 Horizon Therapeutics PLC HZNP thesearchforanswer 3 $76.06 $71.16 -6%
106 TransMedics Group Inc TMDX DropoutEngy 1 $18.05 $16.84 -7%
156 GFL Environmental Inc GFL lenadunhamsbutthole 1 $21.56 $20.10 -7%
200 Gan Ltd GAN emcdeezy22 2 $20.29 $18.91 -7%
108 Ingles Markets, Incorporated IMKTA kimjungoon 1 $42.97 $40.01 -7%
9 IAC/Interactivecorp IAC dvdmovie1 36 $133.05 $123.03 -8%
209 Cresco Labs Inc CRLBF UncleSlippyFist 1 $6.28 $5.80 -8%
165 Daqo New Energy Corp DQ stonk_daddy 1 $122.55 $112.96 -8%
62 Twilio Inc TWLO MarconianRex 8 $249.00 $228.90 -8%
14 Walker & Dunlop, Inc. WD TBSchemer 0 $57.70 $52.84 -8%
246 Coty Inc COTY NhatNguyen2112 1 $4.00 $3.66 -9%
25 Pan African Resources plc PAF Fruity_Pineapple 2 $26.30 $24.00 -9%
219 FLIR Systems, Inc. FLIR _zerokarma_ 1 $37.48 $34.12 -9%
8 Advanced Micro Devices, Inc. AMD ArneGo, apqwer, LoveOfProfit 13 $84.85 $77.23 -9%
210 Razer Inc RAZFF ThatOneRedditBro 1 $0.22 $0.20 -9%
201 Inseego Corp INSG esoccer141414 1 $12.08 $10.95 -9%
21 Enphase Energy Inc ENPH deGoblin 31 $72.84 $65.93 -9%
88 Match Group Inc MTCH BallinLikeImKobe24 1 $115.88 $104.50 -10%
187 Brookfield Property Partners LP Unit BPY Onarco 1 $11.75 $10.59 -10%
94 Rigel Pharmaceuticals, Inc. RIGL Gay_Demons 1 $2.58 $2.32 -10%
85 Empire State Realty Trust Inc ESRT silverpaw1786 4 $6.66 $5.97 -10%
147 Polaris Infrastructure Inc RAMPF CaptainCanuck93 1 $11.50 $10.30 -10%
176 2U Inc TWOU DickDaddy 1 $41.49 $37.11 -11%
125 Universal Display Corporation OLED niknikniknikniknik1 1 $186.51 $166.37 -11%
104 SunPower Corporation SPWR Hadouukken 1 $7.77 $10.57 -11%
4 Editas Medicine Inc EDIT earthmoonsun 7 $34.71 $30.85 -11%
96 Unibail-Rodamco-Westfield SE URW eams66 2 $42.44 $37.64 -11%
223 CVS Health Corp CVS handsomeandsmart_ 2 $64.96 $57.57 -11%
24 Alteryx Inc AYX Kme2 30 $121.38 $107.55 -11%
202 Slack Technologies Inc WORK AntwanDixon_ 2 $28.95 $25.65 -11%
65 Cyberark Software Ltd CYBR Kevenam 2 $110.59 $97.84 -12%
116 Mills Music Trust Unit OTCMKTS:MMTRS ARGENT_UM_PUR 1 $39.00 $34.50 -12%
64 Valero Energy Corporation VLO chickenandcheesefart 1 $52.66 $46.50 -12%
151 Gran Colombia Gold Corp TSE:GCM Linnake 0 $7.46 $6.57 -12%
49 Solaredge Technologies Inc SEDG m4r1vs 14 $211.47 $185.52 -12%
249 New York Mortgage Trust Inc NYMT ToKeepAndToHoldForev 1 $2.77 $2.43 -12%
82 Shopify Inc SHOP AwesomeMathUse -1 $1,053.12 $919.50 -13%
241 DexCom, Inc. DXCM InformalAid 1 $440.70 $384.40 -13%
67 Grayscale Bitcoin Trust (Btc) GBTC asherlevi 2 $13.06 $11.39 -13%
34 Mercadolibre Inc MELI pontoumporcento 14 $1,193.97 $1,035.14 -13%
247 BELLUS Health Inc BLU NhatNguyen2112 1 $2.74 $2.37 -14%
112 John B. Sanfilippo & Son, Inc. JBSS chris011186 2 $89.24 $77.01 -14%
103 Huntington Ingalls Industries Inc HII howtoreadspaghetti 1 $167.90 $144.60 -14%
15 Limelight Networks, Inc. LLNW cyberdex, thug_funnie 3 $6.10 $5.23 -14%
118 Elevate Credit Inc ELVT ScoreFuture 1 $2.58 $2.21 -14%
239 CytoDyn Inc CYDY dufmum 1 $4.79 $4.10 -14%
28 Ageagle Aerial Systems Inc UAVS fishkillr 16 $3.26 $2.78 -15%
53 Trade Desk Inc TTD all_hail_hypno, Kay312010 6 $493.20 $419.05 -15%
36 Cloudflare Inc NET thereisnospoongeek, olliemacg, Boots2243 220 $40.06 $33.96 -15%
66 Lydall, Inc. LDL Henisockle 1 $20.89 $17.70 -15%
235 Etsy Inc ETSY PeskyShart 1 $135.06 $113.39 -16%
183 Anglo Asian Mining LON:AAZ krenaldi1 1 $161.50 $135.00 -16%
195 Switch Inc SWCH gce1010 1 $18.03 $15.01 -17%
168 Fire & Flower Holdings Corp TSE:FAF tobcar 1 $1.01 $0.84 -17%
221 Mediwound Ltd MDWD blueblade408 1 $3.91 $3.25 -17%
230 Electrameccanica Vehicles Corp SOLO IHaveUsernameBlock 1 $3.07 $2.55 -17%
207 First Mining Gold Corp FFMGF RecCenterBall 0 $0.41 $0.34 -17%
6 Dicerna Pharmaceuticals Inc DRNA earthmoonsun 7 $21.03 $17.40 -17%
59 Nokia Oyj NOK perfectriot, LiabilityFree 52 $4.98 $4.12 -17%
89 Xebec Adsorption Inc. XBC Mug_of_coffee 3 $4.95 $4.06 -18%
52 Fluor Corporation (NEW) FLR lost_searching 2 $11.38 $9.24 -19%
220 Pagerduty Inc PD throthrowth 2 $29.85 $23.94 -20%
236 Banco Bbva Argentina SA BBAR GAV17 1 $4.23 $3.35 -21%
155 FuelCell Energy Inc FCEL i-kno-nothing, dewaser 2 $2.68 $2.12 -21%
150 Aytu Bioscience Inc AYTU Bkzkilla2, beefy-ambulance, subaruveganguy22 2 $1.38 $1.09 -21%
203 Rite Aid Corporation RAD ManagerMilkshake 1 $15.05 $11.85 -21%
39 Drive Shack Inc DS Bobjenkins97 2 $1.65 $1.29 -22%
2 Lemonade Inc LMND br1ghtness, skkreet, hahadumblloyd 4 $66.84 $51.91 -22%
163 Schrodinger Inc SDGR TipasaNuptials, asianmarysue, RattleGoreBitcoin 1 $71.17 $54.99 -23%
3 Crispr Therapeutics AG CRSP emtvaikkajoku 98 $89.81 $68.54 -24%
242 Chegg Inc CHGG Boots2243 1 $86.98 $65.81 -24%
136 Zagg Inc ZAGG ni_shi_shei 2 $3.98 $2.98 -25%
226 Trevena Inc TRVN pacosteles 1 $2.38 $1.78 -25%
91 Waitr Holdings Inc WTRH exstaticj 1 $5.15 $3.75 -27%
174 Patriot One Technologies Inc PTOTF DanReynolds 1 $0.73 $0.53 -27%
180 ACM Research Inc ACMR moveitover 1 $101.92 $67.32 -34%
251 Genius Brands International Inc GNUS due11 1 $1.59 $1.02 -36%
205 Agraflora Organics International Inc AGRA spreeshark 1 $0.05 $0.03 -40%
178 Retractable Technologies, Inc. RVP EmreCanPuns 1 $10.18 $5.92 -42%
160 Opko Health Inc. OPK CS1026 1 $5.63 $3.02 -46%
61 Ibio Inc IBIO PrairieDogger69 1 $3.80 $1.92 -49%
222 Altimmune Inc ALT Spes-Caritas 1 $27.38 $12.13 -56%
58 Jumia Technologies AG - ADR JMIA Jerund, souptrades, 7YearOldCodPlayer, CharlieBrown364, fortnitehead 7 $19.26 $8.38 -56%
177 Sorrento Therapeutics Inc SRNE DowJonesLocker 1 $14.42 $6.27 -57%
As a reminder, please do not interpret results seen here as an endorsement of the investing prowess of the community. Invest at your own risk.
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